
Each unit falls into specific categories, which are divided into infantry, lancer, cavalry, fliers, demons, and light. Nevertheless, one of the best elements of Langrisser’s combat, by far, is the priority system. If you’re not careful, it’s possible that some of your units might end up in a situation where they are over-exposed and could fall to the enemies that gang up on him. However, you must always keep the positioning of your characters in mind since your enemy will move all his units after your turn ends. When your turn comes up, you may move all your units in any order, as well as execute an action, after which the unit can no longer be moved in the same turn. These turns alternate between your team and the opponent’s squad. At the beginning of each fight, you must assign your units to the formation in your deployment area, and then take turns moving around the map and attacking your enemies. In this sense, the combat in this game is performed from an isometric perspective, in maps that consist of grids. However, Langrisser combines these elements with some components of the strategy genre. Perhaps Thousand Hooves is just that good, I have no idea.If you’re a fan of traditional RPGs, then surely you’re already familiar with the turn-based combat system. Right now with my limited perspective I see Sonya outperforming Laird due to rarity differences (Hero Boosts & Max Stats). I would love to see actual maths for Laird vs Sonya (I would love to get my boy Laird back on the team). Liana's Gospel gets the job done for me in the meantime. Also, as an aside, I shifted from an Empire/Glory Team to "Princess Without Luna," so this has some bearing on my opinion. Personally, I like Sonya's Talent as it is also active in the enemy phase which is more versatile than Laird's player-only Talent, and overall it is a larger boost to stats. Perhaps the guide is focused on pure-endgame which I haven't gotten to yet. (Of course, Leon outperforms everyone, but if one does not have Leon, we are stuck with the alternatives.) Sure, Sonya does require some ramping up and needs to be "fed kills" which can complicate things compared to Laird's "kill stuff while above 80% HP." Perhaps Laird's ease of use is preferred over Sonya's snowball effect in CN (and they may have the maths to prove it). I loved Laird, but when giving Sonya a whirl I found her to perform better than Laird.


I ended up replacing my Laird with Sonya after seeing the stat differences between R and SRs.
